Unchainedfury Get rid of Charisma as a requirement for the class altogether, it hinders the class and isn't lore/practical based Removing self DoT stacking requires compensation, Provide at least 3-4 more DoT's Don't remove aspect of vampirism and our ability to enjoy the game from a different perspective Enhance AC mitigation to every other class as you did to Plate wearers, just not at the same level Add reduced Memorization times to every magic user with Meditation skill. Implement synergy system to reduce/mitigate spell memorization/GCD/Cast times and you don't have to do anything to DoT ticks, provide spell combos to add more depth to the class if people choose to use it. Speed up higher level Necro game-play, it's slower than EQ1 Classic era (classic/kun/vel). Aka, Synergy system Temp/Swarm Pets is a terrible idea, for so many reasons it needs its own thread. Spells Revamp lower lvl DoT's: Poison not good until 16, Disease not good until 28/36 Maintain varying levels of Lich Line Give us DMF variation Remove first Lifestone, casting time is a detriment when you need it and minor heal is worthless Remove lvl 4 mana surge, lvl 8 is when it becomes useful Enhance Fear the Dead for further separation from Fear: slightly longer duration, lower resist/mana cost, whatever Change Spirit Break/Splinter/Fracture line to line up with our DoT's, or change DoT's to line up. Swap out Dark Embrace, lvl 8, with our first HoT at the same lvl Provide Higher Tier undead mez with the capability to mez more than 1 mob Provide Higher Tier unded mez with longest duration, 42s - 48s is fine (allows further game-play) Increase duration times on Debuff/Str sap at higher lvls, up to 15 minutes at lvl 60 Provide limited self-only port to safe spot in zone, like Levant (night time only), with directional safe points leading to major cities depending on which zone you are at in the world. Ex: VoZ takes you to FP zone line, FP > SD, SD > NH.. UD > CoI, CoI > AV zone line. etc Repurpose Burning Bones into a spell, castable on any pet you own or on certain pets? (Ghoul improvement?) Root - Give us a higher lvl longer duration version Increase Blood Pact to 3 mana per tick and 3 dmg per tick suffered, 2 doesn't surpass the regen threshold and feels a choir without recourse, when it should be a teaching moment to start noticing your health bar Give us undead DD on par with highest lvl Cleric DD, Devastate the Dead, we're masters of the undead after all Give us a fast casting Lifetap anywhere around 51-55 - 2.2s 500 base dmg. Give us a lower dmg PBAE spell, similar to Word of Spirit/Souls A rune based reagent required component would be nice Pets Reduce Life Tap aggro on zombie pet, if i want it to take aggro i'll turn provoke on. This reduces management and adds additional game-play depth the rest i'll wait until after rework Charm ugh meh, that's enough for now. o7
byrneo I think cha should provide some bonus time of charm / mezz but not be something we actively want to consider building into -- unless they want to use CHA to scale pet damage too. Itemize necro gear to include charisma to differentiate from mage gear cause it buffs mezz charm and pet damange. Then im good with it Agree on mana surge Agree spirit crack line needs something; does nothing that i can tell for our dots aoe undead mez would be a worthwhile quested spell I don't really see transfer strenght as doing anything for me right now. Does it even apply to my pet, the actual thing doing the melee? Burning bones pet quest, once complete, should function like an IMP, and just scale up as you level Some kind of aoe dot Whenever i have a pet up, and i try to charm another mob to fight for me the game tells me i cannot do so cause i already have a pet up. Well why give me the option to charm at all, when it makes just as much sense to just raise a new pet
csr124 the transfer strength debuff is pretty strong for reducing incoming damage. i just view the str buff component as a nice little bonus but not the core benefit of the spell.