I absolutely live for the rogue class in Monsters and Memories. Slipping through the shadows and lining up that perfect strike is peak MMORPG gameplay, but fellow shadows, we really need to have a serious talk about the current state of poison crafting. Right now, it’s a massive headache.
If you pick poison creation right at character creation, it honestly feels like a trap. You head out into the Underdocks or the Night Harbor newbie yards, ready to start brewing, only to find that the drop rates for poison glands on the snakes and spiders are just brutally low. You can spend hours grinding in the muck and barely scrape together enough venom to make the skill feel remotely viable for a low-level character.
And the frustration doesn’t stop in the starting zones. By the time you’re hunting for T2 and T3 materials, those drops feel practically non-existent. I’m honestly not even convinced a T4 gland actually exists in the loot tables right now it feels like a complete myth.
To make matters worse, our baseline DPS already feels like it's lagging behind some of the other classes right now. We rely on those coated blades to close that gap and give us our edge in combat. Having our defining utility gated behind an impossible material grind on top of already feeling completely out-damaged ,we are absolutely starved for decent daggers.
We desperately need to see these drop rates improved across the board. A rogue's kit just doesn't feel whole without a coated blade, but when the material grind is this unrewarding from day one, there's almost no point in even bothering to learn the trade. We all love a good, classic grind, but let’s get a little more venom flowing out there so our class can actually do what it does best!