not even worth talking about until Re-work is in. Start an SK at launch and you may well end up with a witcher bitch that can't tap or fd. Most "Starting quest" as a rule arnt worth doing. The time wasted on them could be used to gain levels and the rewards are quickly worthless. There are some exceptions, measuring stick is pretty good, but it's not really a "Starting quest" (15 minmal/w group aid, 30+ solo) Level 20 humanoids drop corroded plate, already better then anything coming out of sub level 20 quest. Measuring stick is worth doing just for Sense magic clickly alone, but the weapon itself aint bad at the level you can get it. 13/37 2hb, with some decent stats. Sense magic on instant click will be useful indefinitely for a SK. (assuming the re-worked SK does not have this innately, they don't now) Though one could argue it's not worth carrying around an additional 7.5 lbs to gain access to sense magic. Especially considering you'll weigh around 100 lbs with a full set of plate, at minimum and will be encumbered after you pick up your first 500 copper or so. Also, while it's nice to see what buffs are on mobs, with zero toolkit to do anything about it, it's mostly irrelevant.
Sk's my favorite class, but with the re-work up in the air, and the difficulty of non-gate classes at launch. I will just roll something that can solo really well, really fast, with no gear, and gate. (NEC/ELE, bst is a contender, but still no gate, meh) Then i'll twink the shit outta SK later. Once I've determined if it's even worth playing post re-work.
Kinda odd choice to not get SK in sooner, it's like, i don't know, one of the most popular classes there is, in almost all mmo's, for the past 30 years. Lets go ahead and get that one in LAST. lol
Will likely go Ele, their kit is particularly potent for Launch purposes. Bit stronger then necro early game, which flips the other direction late game, unlimited bandage bitch will be useful when leveling the SK later. It was a close call between NEC and ELE for this purpose. I like the independence of the ele, food summons, drink, bandages, and when I play tested both to 16, the ele was quite abit easier/faster in this range. I don't think the tables start going in NEC's favor till 40+, and their re-work is also, still up in the air... devil you know. While it might be true that necros can solo dungeons better then Ele, ELE will be the king of annihilating level 40 green humanoids. Probably uncontested here. Perfect for grinding currency. Playing a heavily gear dependant class, with no gate, at launch is a recipe for misery. Hard pass, will twink them and sail though the game at my leisure.
Sorry, friends don't let friends play non-gate classes at launch. What would change my mind? Hmm couple things, lower coin weight, and innate gate on 2 hour cool down, call it whatever the fuck you want, Shadow Portal, i don't care. All classes should have gate. The expectation that melee should have zero move speed, zero travel utility, and also weigh 110 lbs with 120 strength is absurd. Making sure that they struggle even more, because they can't even pick up loot to buy the gear they need to perform.
Meanwhile a naked Elementalist needs no food, no bandages, no gear, can gate, and weigh's 30 lbs with 80+ pounds of carry capacity, and can easily solo to 40 in a week or two. Will take a pass on hard mode boys. When i do decide to go SK, i'll summon 400 cotton bandages and drop them on teh ground, pick them up on my SK.