The first Deep Dive gets Paladins closer to what they should feel like for sure. Here is my starter discussion for a possible next pass on the Paladin class.
CHANGES:
Hammer of Light: add a short stun
Fervor: Increase haste duration or add stacking charges
Restorative Smite: rename to -> "Redeeming Smite"
Aura of Courage: rename to -> "Aura of Valor", increase light source as you level up, needs more AC
Root: rename to -> "Censure", add DoT if undead
NEW SPELLS/ABILITIES:
Reckoning: Frontal AE melee attack, for each target hit restores health to your group, requires 2H weapon (there is nothing cool for 2H-pallys)
Interdiction of Light: Battle Rez
NEW INNATE:
Rebuke Evil: Additional damage when target below 25% health
Condemnation: Chance to stun target, requires 1H or 2H blunt
Admonishment: AE Taunt
Crusader's Ward: Damage shield on block
Chant of Perseverance: Endurance regen
Bless Weapon: Anti-Undead melee damage buff (Self-only)
Bless Armor: Anti-Undead damage shield (Self-only)