Walabus the problem i have with paladin rez is i think it should come online way sooner (e.g. say level 20/24/28, not current paladin 44. versus the cleric's first at 8).
that is the level where people will value the utility of quickly reappearing at a body rather than chasing a high % rez.
when you reach only a basic first rez in the 44+, people aren't going to mess around with chump change % rezzes at that point versus 75-95%.
it ends up just too late in the characters progression to end up as exciting to the point where it won't be in demand comparatively without no more unqiue paladin element twist to it (e.g. maybe more of a faster cast / cheaper mana "combat rez" with more health/mana restore, less rez sick or whatever)
I suspect / fear it will be gutted along with a wide sweep of existing cleric utility and remains to see if replacements will make up.
@Mesh one of my fav features in say DAOC was where a tank could designate to block or intercept attacks for their nearby allies, so even if you were not the main tank you can still mitigate damage. not that having two tanks is super common.
or effects like a pulsing group 'blade turn' song/chant that entirely blocks the next physical hit every X seconds on your group to offset chip damage and generally help with overall migitaation.
at the moment the paladin can add some stuns or whatever if not tanking and strip damage shields. not much else.
so i hope that at least stun stays and with some additional ways to proc via melee.
or give us some melee strike powers with positional bonus elements if they attack from behind, side or front or whatever.