Im not necessarily for or against the pet, but it synergizes well with Fear for soloing, assuming it has not been gutted, which by above comments, it may have been. In EQ the pet was just "extra" not "core", it was great when you wanted to solo and needed the extra damage, and it was easy to ditch in a raid or group and still not feel "weak" or like you where "missing out" it should not be some heavy cost calculation "you have a pet so you must suck in this other way". It should just be a bonus. There where a lot of great things about EQ SK that are simply not in the cards here though. Mana regen (lich), utility (invis, cure disease, levitate, enduring breath, self ds) , instant cast DD's (spear of xyz) riposte, triple attack, mental corruption (proc based mana regen)... on and on and on. It's clear the dev's don't want the players to feel powerful, or have that class fantasy. Some games reward players hard work, and allow them to be powerful, some games always keep a carot dangling. Suffice to say, MNM is more stick than carot.