Wall Xilith
I didn't see a note here or in the current patch addressing the issue of lower level mobs not generating vengeance stacks.
Is this currently being evaluated as a bug? With level 12 and below mobs not generating vengeance stacks for a level 13 fighter that just unlocked a spender, it essentially nerfs/punishes the level 13 fighter, locking out their ability to use the spender.
Given the changes to cleric and now paladin to get Fervor stacks and damage proc at level one, it would make sense to give fighter a spender at level 1.
In my testing of classes (I know balancing is still in order), I went to fight wharf rats (yellow to a level 1) with various characters. Cleric was able to self sustain and kill them will little issue, damage procs and healing. Paladin fared ok, and will likely perform much better after the deep dive. The fighter couldn't take on one rat, hardly moved its health bar, and died rather quickly. I will be running this test again with Paladin, and am curious how the recent changes impacts their damage and survival.
If the current cleric and paladin efficiency is intended, fighter would need either access to vengeance stacks and frenzy or second wind, or perhaps both, at level 1 to feel similarly paced imo.