Good morning, Community.
We've got several PNP updates to get into today so I'm just going to dive in. There is a PvP PNP update in here, at the bottom.
TL;WR: Camp priority changes, exploitation clarifications, character naming, and others.
Clarity on harvesting nodes
Old
Resource nodes such as mining and herbs are free-for-all and cannot be camped.
New
Resource nodes such as mining and herbs are free-for-all. They cannot be owned, camped, or stolen.
Losing priority
A couple of weeks ago, we changed the AFK period to "two spawn cycles". This is leading to confusion so we are trying this another way.
Old
AFK periods that see the camp fully spawned for two cycles.
New
- Being AFK with mobs in the camp for more than ten minutes.
- If you feel that someone is AFK, send them a tell and wait ten minutes.
Old
Leaving the immediate area for any reason.
New
Leaving the immediate area for any reason other than continuing to interact with the camp such as chasing down runners.
Old
Not being able to fully clear the camp.
New
- Not being able to fully clear the camp.
- If you are unable to fully clear the camp, you should let others have the mobs you cannot handle.
Establishing Priority
This change is to solidify camp ownership after a zone/server outage
Added
- Groups maintain priority after a server or zone outage
- You must re-establish yourself quickly, in five minutes or less
Naming
This will likely affect a lot of you. We have determined that having titles as names is problematic. We do not need you mass petitioning names over this, please.
Added
- Names that confer titles.
- Examples: King, Slavemaster, Peon, Guard, Knight, Maker
Bug exploitation
People have been abusing bad pathing under the guise of 'we are just kiting'. So, we are adding a rule in about not exploiting bad pathing. Also removing "knowingly" because people are using that to claim innocence even in the face of bragging about what they are doing in chat. Adding in the policy about "ninja looting" and transferring NODROP items
Old
There is zero tolerance for any form of cheating or unfair advantage:
New
There is zero tolerance for any form of cheating or unfair advantage. If you feel that something is not working as intended, report it and do not continue to use it:
Old
Bug exploitation: Knowingly using game bugs, glitches, or unintended mechanics for advantage.
New
Bug exploitation: Using game bugs, glitches, or unintended mechanics (such as pathing and safespotting) for advantage.
Added
Please note: It is NOT our policy to moderate or act upon instances of perceived ninja looting (taking an item off of a corpse that others disagree that you should have) or moving NODROP items from one character to another.
Competing for Camps
Adding in kill stealing (KS) and camp stealing (CS) definitions.
Old
Kill stealing from an established camp is prohibited.
New
Kill Stealing is prohibited. Kill stealing is the act of engaging a mob that has been engaged by another player in such a way to cause them to lose the loot rights. Engagement means damage, debuffs, crowd control, and any other actions.
Added
Camp Stealing is prohibited. Camp stealing is the act of engaging mobs from a claimed camp.
PvP Immunity
This is to clarify our stance on players using characters who are immune to PvP engaging in activities against other players.
Old
Using characters who are immune to PvP (due to not having met the minimum level to engage in PvP) to engage in activities that disrupt (such as training, kill stealing, etc.) is prohibited and may result in actions being taken on your account.
New
Using characters who are immune to PvP (due to not having met the minimum level to engage in PvP or out of level range to be attacked) to engage in activities that disrupt is prohibited and may result in actions being taken on your account.