we should have "weak" mobs. designed for solo targets. "a week fire beetle" that has 50% less hp, and 40% less xp. Or at the very least all classes should be able to solo light blue's at a fair clip. Im not a fan of the massive HP pools for group TTK, that feel wonderful in a group, but feel like complete shit solo. We should not be taking 90 seconds to kill green skeletons, those should get one rounded. Even the pyrmos guards in fallen pass have to wack at green skeletons for 20 + seconds to kill them. it's kind of ridiculous. Be pretty great to introduce Light blue con's before level 25 as well. The solution to "Dots suck, innately in a game like this" should not be "artificially increase Hp a stupid amount to compensate". How bout front loading dot damage and lowering ticks, or just a faster tick rate. Or something original for a change, how bout if a monster dies early before a dot finishes, you reclaim some mana. You know.. solutions that don't punish everyone, so one mechanic can still exist. I can get a bit slower TTK -- but lets not turn checkers into chess please. Even some kind of mechanism that boost damage significantly on targets xyz lower then player. this happens natrually though skills like offense and defense, but it's not enough right now. "Bonus" damage against targets 5-7 levels under player allows for high HP pools and TTK to still be a thing, without players spending minutes on trash mobs. Medding to full then getting jumped by 2 green con's should not be a 10 minute cycle. As of now, those 2 green con's are gonna dam near run most players OOM and another med break. IT's not rewarding or fun, just boring and obnoxious.