Disclaimer: This is merely my own musings, thoughts and ideas on what the Ranger Deepdive/Rework could feature and in no way reflects the present or future official development of the class. It is only intended to drive feedback, discussion and fun for all fans. Please be respectful to myself and all who post/comment. ✌
Rangers should be a master of Foraging, Camps and Survival. To this end I would have them embrace the Survival skill and be the un-contested masters of using it. Campfires and Placed-Torches last longer. Crafted Torches burn brighter. Bandages are enhanced with herbs to make for a more potent (out of combat) recovery tool. A unique Ranger only Forage skill, accessed through their unique "Fieldcraft" skill which is leveled as the Ranger levels up. Allowing them to gather unique Ranger only herbs, loose wood for campfires and torches (without the need to find a tree to cut) and spent Arrows previously fired.
- Forage for Herbs that we can toss into a Campfire to improve the Out of Combat Healing or Mana generation of party members. (Similar to Aragorn treating wounds with Athelas/Kingsfoil)
- Use the same Herbs we forage to combine with Bandages to make the best Bandages and Poison Cures.
- Make Bandages interrupted upon damage in combat.
- "Hearth of the Ranger" should stick around, but perhaps in the form of a trait.
- A stance or group-wide buff that increases the run-speed, breathing capacity and reduces fall damage of party.
- The unique ability to fight with Torches in off-hand. Using them to inflict fire damage while dual wielded.
- Group-wide proximity Stealth outdoors.
- Herbs that you can toss on the campfire to make it explode and AOE mez all nearby enemies.
- Herbs gathered should be unique to the zone.
- Fieldcraft is a unique Ranger skill that ties directly to how much the class can improve Campfires torches etc.
- As Tracking is leveled up, you unlock more features (Ex: increased radius, Named mobs in Bold, sorting mobs based on difficulty, name and distance, tracking specific mob types such as humanoid or beast.)
- A Fieldcraft Bag unique to Ranger that they can use to keep their foraged herbs etc in.
- Master of Terrain - should the game ever add slippery ice...bogs or marshes that snare you etc. Ranger could have these types of afflictions reduced upon them.
- Natural Senses - Ranger has limited radius see invis in outside zones.