Gildas I asked AI to summarize the community feedback from this Discord thread about the Ranger: Ranger Status Here’s the short list of improvement ideas people shared: Big campfire upgrades: add herbs for short group buffs (haste, regen, speed) via smoke; fire maintenance as a mini-game. Campfire extras: better group regen (stronger out of combat), improved bandaging near it, shelter, snacks. Stronger “masters of travel”: better self + group speed (higher % outdoors, possible aura). Travel tools: pathfinding, self ports/gates, or outdoor group evac. Smooth ranged-to-melee: short gap-closer or pounce without constant hopping. Better CC/pulling: stronger snares, fast-cast agility debuff, roots, more pull options. Fix Imbue Melee: longer duration or turn into an aura (less rebuff tedium). Swap magic/spells for survival, herbalism, alchemy, or foraging utilities. More physical/on-hit damage so kicks/stuns interrupt less. Clear group value: campfire support + mobility so Rangers beat pure Archers in groups. Outdoor tools: better tracking, camo, threat suppression. Keep solo/off-tank strength (snare kite, interrupts) and a distinct hybrid identity between Archer and Beastmaster.
wresen Should not ranger have some sort of gathering bonus , Leather , Meat , Herbs ect. A ranger to me is an forest expert
Gildas I would also add what I put in the other Ranger thread: Rangers need better DPS because they are a DPS class. Don’t want rangers to not be picked in groups because they lack DPS. Right now they are low tier dps. They should probably sit just below archers and rogues.