Tests are from killing 25 Treants plus 25 Flourishing Treants per pet type/buff, so: DPS pet with Untamed Spirit 50 kills, with Guardian Spirit 50 kills, then the same setup with Balanced and Tank type. For TTK I used a seconds only digital stopwatch, converted to mm:ss for this post. For health remaining I taped paper to pet health bar and divided it up with a ruler this time to be more accurate. Remaining health error margin is probably +-2%, TTK error margin +-1s. I chose these treants in Glinting Hollow because the pets could solo them without interference from me, but still conned dark green. All pets are 60 with no auras or buffs aside from either Untamed Spirit or Guardian Spirit. All pet abilities autocast enabled. All pets kept fed through testing.
Damage Pet Wolf
- Untamed TTK average of 1:34 and 62% health remaining
- Guardian TTK average of 2:18 and 56% health remaining
Balanced Pet Spooder
- Untamed TKK average of 1:35 and 70% health remaining
- Guardian TTK average of 2:18 and 63% health remaining
Tank Pet Bear
- Untamed TTK average of 1:43 and 72% health remaining
- Guardian TTK average of 2:32 and 70% health remaining
AC and Strength calculations changed since previous tests, TTK increased across all pets. Previously DPS pet had a damage per hit range from 3 to 62, it's now 2 to 46. Balanced was 3 to 58, now 2 to 46. Tank was 3 to 58, now 2 to 48.
All three pet types appear to have the same health pool, 2755hp. I let each pet die, rezzed so they were starved and not regenerating, they each took 3 Rejuv Companions +120hp in bandage healing to get to full. It could be off a few hp due to chunk healing, but it's real close to 2755. All three pets parry and dodge.
Tl;dr: pet damage was nerfed, the differences between pet types isn't huge, though Balanced pet seems to do almost the same damage as the DPS pet, but is defensively better.
Other random info:
- +24wis at 60 = 1 extra heal, previously 1 wis = 1.3 additional health per tick. So +24wis at 60 added 31 extra health per tick to your pet heal. I lost a chunk of wisdom with the crafted jewelry change, now I'm getting 1 wis = 1.2 additional health per tick with my lower total wisdom.
- Aquatic Affinity lets you hold your breath for 14 minutes, outdoors only now.
- Running from the top of the Penshaw Village lifts to Night Harbor using only Prowler's Instinct + Hunter's Chase takes 25mins to zone in, 28mins and 27secs to reach the door of West Bank, the Boat takes 30 minutes from Penshaw to Night Harbor.
- Sneak effect from Prowler's Instinct works while under the effect of other movement speed effects like Speed of the Wild, the speed effect does not stack. The sneak effect also allows you to pass undetected while behind enemy NPCs that can see invis.
- Cooked meat sates your pet longer than raw meat, haven't tested it extensively, but cooked can last twice as long as raw.
- Howl of dominance appears to still be broken, it doesn't increase your min/max hit or decrease enemy min/max hit. If it's working in another mysterious way, you could track TTK using it vs not using it, I'm not going to try that though, it could be broke on purpose until they dial in #s later.
- Crit effect from Chop doesn't apply to Command Kill.
Probably won't run the tests again, leet guilds in EA are going to rip logs to 3rd party software to get exact values and disseminate the results. I kept the tests old-fashioned in the spirit of the game.
