@Kirrund
would you rather all groups be an island, and no groups interact with each other out in the field at all?
Doesn't make any sense. You can't be that dense trying to split hairs.
The person being dense is the one who believes they'll "always have clarity" even if they don't have an enchanter in group. Honestly, it's an outright silly argument and one that leads me to believe you've never even been in some of the harder dungeons in game, where -- assuming you're not the only group in the entire zone -- no other group could reach you without clearing a large amount of mobs. And what happens if "that other group" is doing exactly what you're doing, and hoping they can bum clarity themselves?
The real reason buffs got shorted to 35 minutes is because of trying to police powerleveling
The devs themselves call that flatly wrong. But you know better than them why they made the change, right?
Why would I go to a place that's more difficult, with a group not set up for that (missing a tank) and then
try to force using an objectively worse option? That would be dumb.
What's dumb is the belief you always need a tank for anything but the easiest content. A cleric, enchanter, necro, elementalist, rogue, and, say, a wiz and druid can go anywhere a group with a tank can.
The ones that aren't in the game yet, along with 80% of the rest of the game.
You didn't answer the question. If you don't like Elementalists having an actual money sink for their pet, tell us what you DO want to cost them money. Be specific.