Cleric wishlist:
[My misc copied musings from discord]
MITIGATION
More HP barriers, ablative absorbs (block % damage to a hp threshold), blade turns (block next physical hit). As direct casts, procs, or even chant song like effects.
ARMOR
"Block" skill and kite/tower shield. Or a spell like effect that acts like block for self or on behalf nearby allies. (Spell easier for training maintaining).
Effects that protect casting concentration for self or ally.
Making your total AC be the gear stat that scales barrier values.
BARRIERS
Scaling on barriers within spell tier ranges e.g. L12 X to L20 Y
Emergency cooldown group barrier.
A long duration "barrier over time" buff as mirror to "hp regen" buff.
E.g. 20/30/40 min buff that provides X hp barrier every Y seconds (e.g. 6/12/18/24) that does not stack with itself.
BUFFS
Combine the resist buffs and get a group version at higher level. Also group +hp buff.
Adjust the HP buff to boost STA to some degree to help blocking and passive hp regen etc.
Give an 'enchant ally' like effect on a single target to focus defense (passive increase their HP/STA/AC, activate use CD powers from 'pet window' like barriers without direct mana cost)
CC
Scaling single target stun duration (e.g. 4/5/6). Blind too maybe.
or different means to apply e.g. (pb)aoe, cone, or reactive buffs, weapon proc etc.
or effects that you debuff on a target and trigger when they attack etc.
would also be nice to get a holy/magic break vs reds
More scaling undead CC options, e.g. a PBAOE fear undead and higher tiers of single target undead snare
UTILITY
Utility to create LIGHT
Utility to 'bless' an self or ally weapon to proc effects (e.g. non rubbish holy damage) as essentially a conjured weapon enchant stone
Or cleric conjured food/water to provide some sort of buff.
A niche buff that can block or reduce duration of next fear effect
A high cooldown or reagant ability to bind and teleport to a temple for self or single ally
MANA
supplication's mana net gain after cost is ... basically literally negligible. e.g. supplication 2 from level 20-39 will net you 14 mana for duration of a minute cast, literally not even enough for x1 15 mana stun cast. tedious, pointless waste of a mem slot. you probably lose more mana just from standing up to cast it.
cleric at the moment is a game is impart sitting mana attrituion.
would be nice if 1h buffs did not wreck your mana at the levels you get them and did not trigger global spell cooldown for faster x6 rotation time too.
MELEE
Melee or taking hits being a means to generate spell procs and sustain mana (whether barriers, heals, stuns, highest tier known holy DD etc).
I want being in melee and taking some hit to be an extension of how I can support the group basically using my own health/armor class as a group resource as a mirror to shaman mana consume.
I do this in current at level group content where i use blind to take aggro for short bursts to spread some damage to me while an impart ticks and the let my hp regen back up etc
think effects that can spread damage
otherwise the plate + hammer & shield is just cosplay statsticks for your impart sitting min/max efficiency, which blows the current barrier out of the water.