Life Tap, Fear, FD - Not a shadow knight without these abilities. Call it something else. Also, grip of agony (Harm Touch) was fine before they blew up the TTK and gave level 2 skeletons 10k hp without adjusting the damage of it. Ability went from chonking down a red con 30% to tickling a green con 10%. Does not help that things like Harm Touch have to tie up a spell gem slot for half an hour with no use. These skills should be on a hotbar not a spell bar. By the time you got the group kit.. Slam, Shadow Strike, Kick, Taunt, Grip of shadow your already down 5 spell slots. FD and LifeTap are always on the bar, so down to 3 slots for utility and dots. SK's my favorite class, if this game does not include them, will probably not play.