Fell SoW just trivializes the risk factor when you can so easily outrun the mobs.
The mob density is so high, even after reduction, that this isn't a factor. Mobs hit for 550 per hit, in some areas. Discounting this fact with a 1500-1800 hp puller is leaving out critical variables. The Risk is supremely high: getting stuck on an object, 1 crit failure on lull, crit failure on FD, invulnerability not up.
My first 8 hours in FW were nothing but corpse retrievals, while naked for most of it, learning the zone.
"And I doubt you're actually concerned about "consistency".." You're approaching the realm of bad-faith discussion, to which I don't engage in. Fix the indoor areas where sow still works, make it consistent.
And...allow SoWers to cast indoors now so they don't have to follow a group outside and can just gate at the end of a session.