Remove - Kick, Taunt - From my Spell bar... Then I can use the spells I don't.
Extract Strength - bad... at 45 you get 10 for 5 mins and the mob gets a minor debuff... Just get the STR buff from a Shammy. Maybe reduce length increase STR amount by at LEAST 2-3x.
If you take the pet, give us a dmg shield equivalent. If i had it now, with the str buff, and kick/taunt off my bar... Amazing.
Give us a summon, counter pally... Same with Necro's... MELEE NEEDS MOBILITY... 40-minute runs round trip with sow to level?
Shorten our cast times at higher levels... As of now they INCREASE... With all the NPC changes, were hopeless (kick, charge, stun, Damage shields, etc.) This is on top of the issue SK's already had casting in combat...
Damage terrible... Even our casted dots/direct are 20 levels behind dmg wise... Our big damage dot is 1/8th of mana pool. Maybe its worth it if it refreshes like Shadows... Let's not talk about named mobs with our low mana dot... they can't be snared... ZERO burst/AOE/Threat outside of casting.
No shield skills but can't Dual wield? Yet Fighter can DW and has shield skills?
"Harm Touch" - useless after 10,
SK's have to juggle, AGI, Stam/HP, STR, AC, Dex and INT.. GTFO.
HELP US TEST - How do we help test if we don't even know what the stats do. Even with reworks/changes in other classes, how do they test without knowing what's going on? Rework the class and leave the stats broken/unknown?? Then change how the stats work in the middle of all the rework chaos? Can we get some visibility into this? It's a black box for testing/bug reporting.
Love the game, keep up the hard work. Let me pay you some money so we can get some full-time staff to help yall.
-Kobayashi