BundyMcBeef
Companion Smite line - Hits for about 430 with 164 intelligence at level 60. With an intelligence buff on the pet from an enchanter, it seems to get 1 damage per 1 point of intelligence. With the companion empowerment, it was hitting for 520, with an enchanter buff of an extra 20 int.
Elemental Bolt - Hits for 350ish twice with 164 int at level 60. Again, doesn't seem to scale very well with int. You need to be under the effect of your pet aura to get the double hit, from what I can tell with the way it is programmed -- it is not enough for your pet to simply be summoned. Each individual instance of damage can be resisted, and the extra effect seems to have a very high resist rate and only lasts about 12 seconds. For the fire version, the Burn (Searing Wound) does nothing at all. The earth snare is actually worse than what we used to have, because it seems to just be less reliably applied over all. Jury is still out on the water elemental attack speed slow -- will be testing it in EA as I level -- could be good, could be meh. I don't see how the air elemental debuff will ever be very good, given the casting time and cost of the spell, but maybe.
Master of Elements -- This has been a completely useless, broken spell for a long time, and it's never been good. At least now it doesn't make you fall under the world. Currently, you can use it to make yourself MEGA BIG until you trade or zone. That's all it's good for.
Elemental Resurgence -- Still bugged.
Edit: Blows my mind how people think this class is even half complete.