Fell Sir, i get it now. you are just a troll.
I don't mean this in a derogatory way; you're simply one of those posters who likes to belittle others... and who, no matter how many times something is explained—even a hundred times—just won't get it through their thick skulls. You haven't even grasped the point of the original post or what I'm saying, and we're already however many posts deep—lol.
You haven't said a single thing that makes sense yet; you're conflating someone saying a player himself isn't the best with them being new to the game, just so you can swoop in like the resident expert and explain what DPS is—something nobody asked you to do. But you just feel like doing it, right? So forgive me if I'm not interested in wasting time on silly conversations, when there are far more interesting ones right nearby... XD
Like for example:
That's always been a problem with druids. It takes a lot of mana to kill anything and you can't really melee things down >
Yeah thats true. Im not really talking about the speed in wich we kill green mobs down. (Again, for people who don't understand things, like "Fell", unless it's explained to them 40 times: GREEN mobs).
I understand that as druids we already have plenty of things, and high DPS isn't one of them. Its ok.
What bothers me is that mobs 20 levels lower than us can drain our health so easily. (I'm talking about mobs up to level 40 or so; I understand if it happens with lvl 40 mobs to a lvl 60 player.)
Obviously, there’s some sort of mathematical formula involved, and in my opinion, it’s poorly implemented. At "low" levels—when you just want to explore—you run straight into green-tagged mobs meant for absolute beginners; yet, instead of just being background noise, they pester you, aggro onto you, and—if you aren't careful—kill you.
Of course, you do stay alert, so you kill them easily enough. But you’ve just wasted ten minutes taking out mobs that yield no rewards and that you hadn't even intended to engage with, all while burning through your mana. And this doesn't just happen in dungeons; they’re everywhere. It’s happened to me countless times while gathering plants. I’d understand it if they were mobs close to my level, but having three mobs—15 or 20 levels below me—jump me while I’m picking a flower... having to spend minutes fighting them, running out of mana, and even ending up low on health...
And then, when you finish and move on to the next flower, another group of three identical mobs jumps you.
Well, let's just say it isn't exactly fun (that’s actually one of the times I simply logged off).
And I say it’s not fun because, after investing all that time leveling up, it doesn't feel like I'm being rewarded by becoming stronger. It’s not like I’m going to farm mobs that drop... zero loot I’m actually interested in?
And someone will probably say it's like this so you don't farm green mobs? ehem.
Having a pet (the Bear) actually helped a lot. It was not the best pet in the world....
But it had your back, helped to took care of the green mobs, and it made things more fun.
So they removed the pet, and—hey—if it was for the good of the game (I think there were just too many pets everywhere back then), well, I at least understood it.
You can charm a pet, but the animals found in that low-level zone are low-level too, so you'll still spend quite a while killing those "green" mobs (plus, they'll likely kill your pet if there are several of them).
More on that, charming one of those enemies wont be possible, since we can only charm animals, and most of the green enemies that aggro aren't animals.
Also, I've noticed (I'm still testing this; I'd like to make a video) that there are many mobs that aggro even when they are green-level, without being named or undead. which complicates everything even further.
There are also positive aspects—such as the fact that many animals don't attack druids—which is a distinct advantage; not only does it save us from some trouble, but I also think it fits the class theme perfectly.
So, I'm not saying the game sucks or that I won't play it. I'm saying I do believe there's a problem of "diminishing fun." as the patches roll out.