Blaza don't forget that the further you explore from your spawn, the further you respawn form you body if you die.
The reality is "harsh death penalty, no way to escape a high level mob without speed" is the very antithesis of a game that supports and incentivizes exploration. There's a tension there that doesn't create friction in the way these folks think: it doesn't create a high risk, high reward dynamic.
It just creates a jam of players all trying to get at the most reliable path, because it's generally not worth it to wander around hoping you stumble upon the perfect camp nobody found during the entirety of the beta testing.
This is why the wiki is generally underdeveloped, but we have hella maps online already for each zone. Running around aimlessly, hoping to stumble upon a reward for exploring is simply not very productive in this game.