Daytime
There's a lot of variables to consider
- Old School Core Vision
- Introducing new players to this genre without discouraging them (worthy goal)
- Content - is there enough content for exponential camps in these level ranges
- Social constraints / experiences
- How many subs are Niche old-school players? (over half?)
- How much weight does NWC want to give to this population?
- Max level content and vision
etc.... there's many more variables to consider
I believe there's a middle ground to be had..but the devil is in the details 🙂 Something as simple as slightly adjusting some higher Hell levels, without a blanket exp gain reduction overall, could do the trick.
Out of the x3 "difficult" Hell levels I experienced in beta, only one of them felt truly "Hell" to me..but that depends on class playability/group config and availability/ and content availability.