Here's the problem with the argument "let everyone play their style, the game is hard enough, how does it affect you if someone races to 60?"
Anyone that thinks beyond their on play style in game and zoom out the dynamics of the larger world will realize that people getting to 60 in 120 or even 200 hours of steady play will do the following:
- 60s will start perma camping named
- The economy will be loaded with high tier weapons that will make getting them in game meaningless.
- Twinks will then dominate and continue the above trends, only faster
- As people race ahead and finish the run in under 60 hours, they will have no idea how to actually play their character effectively in high end content when others eventually catch up.
Here's the problem with the issue with the "if you slow ir down you'll lose players".
- That's lazy and unsupported by data.
- If it turns out to be true and you actually lose players because of it, good. Move on to a game that you can finish in 120 hours that doesn't make its CENTRAL THEME slow progression, meaningful play, group dynamics, player interaction.
- Those players that hang through the slow progression will be far better players at higher end content.
- Players that hang through the slow progression that, rather than get sad and frustrated by that, but rather revel in it, enjoy it, truly immerse themselves in the game will attract others that feel the same way, making for a much richer community.
- The type of player that claims that 120 hours to 60 is not only reasonable but thinks it's too slow will not enjoy this game no matter what you do. They are looking to run the board and ignore the charms of such a well thought out, deeply immersive, complex game. They cheapen it. Thus, if this is who the game would lose, I welcome it.
I don't care what any of you say, progression is too fast, much too fast. It is the ONLY thing I have seen going on with this project that makes me actually worry about causing the game to be a short term success that results in low population servers. Low enough to take away everything that developers have talked about for years: building a rich, interwoven, complex community experience.
I'm done. I truly, honestly, unequivocally hope I'm wrong, but I doubt it.