Keys to the Castle
If I were given free reign for a Monk patch going out tomorrow, here is what I would change:
Wind style removed. Similar effect added to Hundred Fists.
Sun Style - Assume a sun-based fighting style, increasing your Offense. Additionally, Celestial Strike reverberates through to your target's soul, dealing Magic Damage after a few seconds. Hitting a mob with a pending Soul Reverberation has a chance to trigger a Soul Reverberation of its own.
Moon Style - Assume a moon-based fighting style Dodge and Block. Additionally, Celestial Fury further increases your Block and reduces your Physical Damage received for its duration. When a 2 handed weapon is equipped also increasing your AC by 10% and AGI by 1 per character level.
Pinning Throw now reliably hits targets.
Feign Death now has 3 possible outcomes:
Failure: 5%.
Complete Memblur: 70%.
Partially failed: 25%.
You will get an immediate message upon using FD - All mobs have forgotten about you // FD failed // %t mob seems to be unconvinced.
Thousand Fists removed as an ability. It is now a buff granted by Hundred Fists and it's ranks.
New rank of Hundred Fists added to replace removed Thousand Fists.
Hundred Fists is now on its own cooldown, separated from Celestial Strike. It now does 100% weapon ratio damage per hit (really this time), is no longer channeled - landing all of its hits in rapid succession akin to Fighters Flurry ability. It now grants you a buff, Thousand Fists, giving you a chance to strike your target a second time on melee attacks for a duration. No longer has a chance to stun if the target is off balance.
Flying Kick now has no minimum range. Flying kick has a chance to reset the cooldown on Hundred Fists.
Fleet of Foot moved to the skill bar.
Quivering Palm now only has 2 stacks. First reduces damage dealt, the second increases their damage received.
Ascendant Body added to the skill bar. Lasts 1 hour. Now also adds weightstones to your fists when using H2H weapons. Automatically increasing STR by 11 per H2H weapon equipped.
Perfect Focus, Cyclone Staff, Iron Fists and Ethereal Body added to skill bar.
Perfect Focus had is duration doubled to 30 seconds and its cooldown halved to 5 minutes.
H2H damage and delay values per level have been published.
Minimum hits formula recalculated for Monks. Too many auto attacks were doing minimum damage, should see minimum hits roughly 30% of max hit. (if hit range was previously 5--103, new range is 35-103, with more weight on the top end based on STR+DEX combined stat value).