Monk Update Issues
My overall issue is that most of our kit update is recycled and watered down beastmaster skills. Many of us have also played beastmaster while we waited for monk update so it is very hard to overlook this.
Flying Kick = This is Pounce, with a shorter range, less damage modifier, and no 10 second 75% move speed buff
Quivering Palm= This is Howl of Dominance but worse. We have to stack our spell over 45s to get 5% increased dmg done and 5% reduced. Beastmaster instantly gets 10% increased damage done, and reduces mob damage by 10%.
Mend= 30% heal every 5 minutes. This is worse Lick Wounds. Lick wounds is 20% every minute, which is 100% hp healed over 5 minutes.
StoneSkin= This is slightly worse Command Protect. Command Protect reduces ALL damage (spells) taken by 25% for 30seconds. Stoneskin lasts less than half as long, does nothing for spells, and has a much longer cooldown.
100Fists= To be totally honest it feels like this skill wasn't tested a single time before it went live. The channeling overriding auto attacks is hard to miss. Not useful or meaningful as implemented.
Sun Stance= This is a worse Predator's Aura. This gives us a whopping 5 offence. Predators aura gives the entire group that AND agility.
Wind Stance= Gives us 10% move speed. Prowlers Aura gives beastmaster entire group 15% and sneak.
Moon Stance= I really want to like this one but it is useless. The AC was removed from it at the same time as AC effectiveness was upgraded? Right now it lets you kill the mob more slowly or test skills without the added dps from other stances.
I'm pointing out the following, not as a DPS complaint, but as a complaint about face value ability balance issues.
Beastmaster Chop And Strike lines are on separate cooldowns. Chop2 at level 17 is already 150%wepratio + 20-25. At level 39, CF4 is 145%WR+15-20. Chop has a shorter cooldown and has higher modifiers and added damage at 2 ranks lower. And they can enraging or savage strike.
Beastmasters have fear beast.
Beastmaster have.... a pet. That can offtank and slow mobs, snare mobs, root, be healed.
This is relevant to monk because this is another updated leather class. What I struggle to wrap my head around is why our kit we waited for... its just a worse version of their kit, without the pet!!!!!
I do like pinning strike, but if that is our best case scenario for making pulling better.. its worse than pacify pulling by a landslide. It is like we were given this ability to make pulling feel more interactive, but it is easier for pacify and lull classes.
To close my monk remarks, I will point out the lack of identity and confusing mixed signals we have been given with this class. We are the premier puller but we need to also dedicate half of our toolbar to offtank abilities.
Think about that. What sense does that make?
We are the best pullers, but we are always going to be pulling adds?