Hi! i want to provide some Fighter feedback, as i have spent 150 hours playing the Fighter since we went to this closed beta server on March 1st, and about 6 hours in groups since the much awaited Fighter revamp. My fighter is 26 and has a lot of the new skills now, so i feel like my input could be useful.
we all want our classes to feel right and right now the Fighter could definitely use some adjustments.
Fighter hate does not seem all that great. The only way i can really hold aggro single target is thru shield bash.
perhaps Juggernaut could be changed to be a large temporary hate buff instead of replacement movement for Charge ability?
there are times i want to build more hate but i cant because the mob was already pulled. using the new arrow abilty isnt useful here because it takes 3 seconds to cast, you want a large amount of quick hate, right now, when you are tanking and want to establish good aggro control
we seem to have no aoe aggro other than a very long cool down AoE, thats not gonna cut it on a bad pull, i was in The Bends last night and there were times where a bad pull happened and there not much i can do if our big AoE is on cooldown other than 1 by 1 taunt mobs off people. When you have 5 mobs you have to individually target and taunt, things get kinda scary. You want mobs to stick on you like glue in that situation and use your big defensive cooldown, Defense, to live thru it. You need something in case Distracting Taunt is down, i think thats the name. It an AoE on a 10 minute cool down, not to be confused with the AoE damage reducing ability.
Fighters should be the KING of threat, if they are the premier front line tanks. I should be able to be confident when i am tanking as a fighter, as long as i push the right buttons, i will have aggro the majority of the time, thats how people know you are a good tank 8)
We now have Cleave ability, perhaps you want an AoE taunt put on that? we need some way to control the fight, there is not always going to be an amazing bard or enchanter just strolling by to get in your group and help you in every group makeup.
i like the shield block ability, but i feel like it should perhaps soak up more damage, at level 26 , this is about 150 damage it will use up, which basically feels like an attack or two at this point, if its a serious ability it needs to either absorb more or soak up every attack for a short duration. Call it Protectors Sphere or something?
the vengeance system, the stacks seem inconsistent and, if you are not tanking, say there are two fighters in the group, you have seemingly no way of generating stacks to use your abilities.
i would let you accrue stacks when hitting mobs in addition to when taking damage, i think that makes sense.
perhaps vengeance needs to be looked at, as it also gains stacks inconsistently
i feel like i went from using Frenzy all the time with the old fighter abilties to never using it post-revamp, because i never had any stacks built up quick enough, so i just mashed Rend and Feint and shield bash.
i feel like we have a lot of abilities now but they are not quite there, we need really good aggro control, and a really dependable way to deal decent damage, especially if we are going to be putting out respectable tank DPS. I was with a shadowknight in our group and his hate was VASTLY superior to mine. He was doing DPS and i was the main tank since i was higher level, so it was a good testing situation. He was hard to keep aggro off of, and we want a reliable way to have a buffer of aggro between us and the dps.
the new Vanguard ability, maybe change that to a static buff? hate reducing buff? rather than a targetable ability?
i could have put that on the aggro gaining shadowknight and made our lives a lot easier.
We all want the Fighter to do well, i hope the team takes my advice as constructive criticism
with some changes and tweaks, Fighter can be fun!
Thank you for your time! Have A Great Day!