Hi Gamers, Big Shaman fan and longtime player here. Would like to add some feedback for the Devs:
Rework Pros:
DoT Line DPS Increased in Both Lines
Ancestral Wisdom (Or Bear Form) Consolidation of 3 buffs into 1 (Wis, Health Regen, See Invis, Sense Magic)
Ancestor's Eye Consolidation (See Invis, Sense Magic)
Rework Cons:
Completely Gutted a Unique playstyle (Cannidancing) involving resource management, aggro, and moderate APM in a game where there generally is none for healers. (This isn't groundbreaking gameplay, but the game is so slow it is very enjoyable to us shaman enthusiasts!)
Took away our Spiritual Companion (The most thematically on brand thing we had)
Added Ritual Of Escape, a Get out of Jail Free Card that has no business being in our kit
The underlying importance of cannidancing and its loss cannot be overstated. And please, Devs, don't roll your eyes and think we're just gnashing our teeth. The reason you are seeing this vitriolic response to the change is simple: Healing in MnM is extremely boring.
Is anyone saying Shaman Cannibalize was groundbreaking or high-skill expression gameplay? No
Was it way more fun than sitting on my cleric pressing 2 buttons for hours? Absolutely
Did resource management include my health bar, mana bar, and mob aggro because of 1 Mechanic? HELL YES BROTHER
As Shawn so eloquently said "the premise of this game is you go to a camp for hours, kill a bunch of mobs, then go to another camp, kill a bunch of mobs, rinse repeat". Why in a game like this would you ever dilute a player's Fun for Balance? Absolutely criminal what was done here to Cannibalize. Bring back the 12 second timer.
(Also to note, I put in (2) 4–6-hour sessions of Duoing Post-Rework, extremely boring gameplay as a healer compared to what I was doing before).
Lastly, Ritual Of Escape, oh boy! I thought we wanted to explore a dangerous and fun world?
Shaman has an extremely powerful kit, there's no world we should have a GROUP Get out of Jail Free Card every 1 hour, this is insanity. We have Direct Heals, HoTs, Group HoTs, Slows, Hastes, Stat Debuffs/Buffs, SoW, and we can trade our HP for Mana; our kit is HUGE.
JUST BECAUSE CLERICS HAVE A NEW BLESSING OF DEVOTION LINE, DOESN'T MEAN WE NEED SOMETHING TO COMPENSATE FOR IT. STOP TRYING TO MAKE THE HEALERS EQUAL, JUST MAKE THEM FUN AND UNIQUE, FFS.
TLDR: Make shaman fun again (Cannibalize), it's so boring to play now. Take away this ridiculously overpowered ability we do not need that trivializes the game (Ritual of Escape).