Fell Do you not see the contradiction between:
a) SoW makes me unable to die, and
b) Charm is unsafe because I can't do anything when charm breaks
I know you know there is more to it than that. And I know you understand exactly what I, and the poster above, meant.
Fell So why are you not advocating for it to be fixed, rather than asking for an entirely new ability?
I have already advocated for it to be fixed. I can do more than one thing at a time. But also, it doesn't really matter that much, considering that this class has had broken abilities for over a year and people have been asking for them to be fixed, myself included, and still nothing. They had their chance in the "rework" and they didn't.
Fell You're absolutely right. But root isn't going to fix that. If you want to argue for the class to be made high-engagement, I'll pitch in and help. But I suspect the devs WANT a low-engagement class in the game.
Honestly, and I don't mean this as any sort of jibe at all -- have you considered another class? I've played several into the 30s and 40s, and one a few hundred hours past level 60. If you want to stay busy and engaged, Elementalist is literally the worst possible choice.
Root would add some engagement, and once again, shift some role power over to the earth pet.
It can't be intended in the current iteration, because so many things don't make sense. It is an incomplete class, underdeveloped class. That is the only explanation when you look at the things I have listed. I still don't think you've actually looked at any of them. That's fine, I don't expect you to. That is why most of the original elementalists have all rerolled, or quit entirely, and why the elementalist discord forums were mostly dead, and why this one will mostly likely follow the same trend.
Ucuri You can have root if my enchanter summoned pet gets a bit more damage. Otherwise why need a CC class?
Actually root should be removed from certain classes (necro, paladin, ...)
If an elementalist gets CC outside those of pets you are Tank, Healer and CC in one.
I really understand why you want it - i tried an elementalist. Adds suck if you solo. But in a group setting you don't need a root.
So it's basically to be able to solo safer. Or did i misunderstand that?
Yeah, you misunderstood. How much more damage do you want your pet to do? Are we talking prenerf or after nerf? Pre nerf, you already had the highest damaging pet. After nerf, I'm sure there's a number we can agree on. Charm's current incarnation has gone the way of several Elementalist abilities - made so ineffective, there's no point in using it. I'm never going to be in favor of that. Classes don't need to fight against each other (and shouldn't) to be able to do cool things.
As far as soloing goes, it would make soloing a bit safer, sure. But it would add something else you can fall back to in a group setting, and I don't solo, because grouping is far faster way to level for the majority of the game, and really, it's more enjoyable.