Yeah, in many ways we've gotten a buff, not a nerf. I like the int/wis/cha consolidation -- but paying 3s every 35 minutes (plus double that for enlightment) to buff your group is a downer. At present, it means buff classes are carrying 100% of the load for the money sink problem.
The charm nerf was needed and could have been much worse.
Replacing INT with CHA for our dmg spells I actually don't like. It means we're basically a one-stat class now, like wizards and WIS casters. That makes it easier for us, sure -- but makes it less strategic to select your gear.
Daze effect on our self-shield -- I feel that might be a bit overpowering. Enchanters are meant to be flimsy -- if mobs get dazed beating on you while you're trying to hit them, it takes the risk out of it.
Losing greater invis and multi-target lull is a downer, but probably needed.