Onelove
The problem is that increasing spell damage doesn't fix DPS.
Some basic napkin math.
3000 x 6 = 18,000
18,000 damage over a 30s "burst window" is 600 DPS.
18,000 damage over 300s, including meditation time, is 60 DPS.
Using the same numbers, increasing Wizard spell damage by 50% would only increase DPS from 60 to 90.
In order to bring Wizard DPS up to par purely by increasing damage they would have to be almost one-shotting mobs which is obviously absurd.
The problem isn't spell damage. It's the mechanics of the class requiring significant downtime during combat. Therefore, the solution has to be a way to continue contributing moderate DPS between infrequent bursts so that their total DPS stays on par with other classes.
My solution would be to get rid of Reclaim Magic and turn Volley into a ranged autoattack that can be toggled on/off and activates meditation while channeled. Simple.