I logged in and checked out the new spell line up. I can see what the designers did with spreading out the abilities over the level ranges, and I actually think this is an overall smart move with the current ability spread. I can see starting on a fresh server and really looking forward to getting those abilities at the current interval they're unlocked at. (I wont be playing until the abilities are reduced to 1c so I can rebuy them, lol, cuz i'm broke)
I think it would be nice to have more flavour with our buffing ability... Thematically, I would figure adding an increased resistance to fear effects, and an increase to Stamina or AC as part of a buff - to make our target healthy and hearty with bold courage.
I think the summoned hammer is relatively moot and a mostly pointless / probably never gonna get used in a meaningful situation... so in terms of consolidating things, rework this or remove it. I think it would be rad if we could INSTEAD buff someone for a short duration (like 2, 4, or 10 minutes) with a Holy Blessed Weapon buff that deals increased damage to undead, and/or has a rare chance to stun undead for 1 second. I think really leaning into the Holy vs Undead theme is super cool.
To be honest, I don't think you should remove anything vs undead that clerics get, and if anything add more of it. Snare was neat, so is root, invisibility, heavy undead nuking, etc. Being able to fill that niche against undead is CLASS IDENTITY, and it rocks.
Regarding healing and melee, I think clerics should have the option to play either way; "primarily med and heal" or "get in the melee fray between heals", the trade off should be balanced. Obviously for a rigorously paced group where the cleric is the only healer, they will need to dedicate to meditation and healing. Where there are 2 healers, the cleric could be seen nuking or getting in melee between heals. Personally I love to roll with a 2h Mace and crack a basic attack and a Holy Strike between heals and meditation.
I think it would be cool if clerics had an ability that shared a cooldown with the holy nuking skill line, but instead gave them a short term buff that increased their melee and blocking output, and regenerated mana on hits and blocks. This would allow them to DPS in a unique fashion while balancing sustain over dps (just food for thought example). That said, it's starts to get into Paladin territory, so...
This game is pretty amazing so far. You guys are making something great. Please know that and let it be your guiding compass when things get rough. And to be totally honest, this release for clerics was rough, but nothing that cant be patched up 😉 We're in beta.
Cheers to M&M dev.