Another thank you, to everyone who works(ed) on the project and took time to give the monk class a go. Ima get blunt here too, though, Monk sucks.
I have been testing a solo sight on orc island in SS pre deep dive, post deep dive and again just now post reworks on latest patch. I feel like with monk, The mark was missed. The combat cycle is not satisfying, its clunky and mixed with pulling being how it's been, it's a wash. I had a decent little lane on the orc island in shallow shoals I use to rock a cycle of about 6 mobs at in my early 50's (when these mobs where DB to me) pre deep dive. Now at lvl 56 with a few upgrades to gear I'm getting rocked by these light blues. I'll be honest, I was able to use the old fire FD style to also worm my into a named or 2 on the island and yes solo the named out, not going to act like I didn't use it too. With monk solo the way it is though we can all that one mission accomplished if that's what you were looking to curb. It's super disappointing though, as what is labeled as a potentially solo-able class the state its currently in. Don't get me wrong I'm all for the prep game. even with current level (56) better items, sharpening/weight stones, linen band-aids, my boys a chump. compared to pre deep dive at low 50's lesser gear and cotton band aids. Look, we get it, Its beta. Your still cooking, the larger sweeps to come. With 6weeks left on beta I can see why a lot of people are not expecting much in EA with monk. With the amount of feedback on this forum I'll speak for myself but I don't feel like the forum hasn't been listened too, so far. at least on this rework.
biggest critiques I've noticed personally across a lot of the feedback :
- DPS drop
- Remove Hfist(Tfist) from the same cool down as Cstrike.
- pulling/ any other use for wind style?
- filler
1.-2. DPS play style suggestions:
if I said it once ill say it again. if you want to remove the stupid flop styles that keep popping up even with removing the fire dot ( arguably best old monk move) than increase the out of combat regen of the mobs. easy. Honestly give us back the Dot and make it fire again if you want wind to be a combat style the way it is(was) and matter. let us hit the fire dot and switch back to the double hit on wind like before. if not something new...
all around monk needs more synergy with the stances
ideas: give us less things to click and make them more based on the stance style synergy . example ; combine jab and Double handed strike. make the effects based off of the stance we are in, bringing back a reason to switch stances. The build of stances being a central focus of the playable charter design seems lost in the sauce right now when it could be how we change the whole kit. another example: wind style C strike, if you move away from the target far enough after hitting a mob with a wind style Cstrike, and they are below say 50%. it detonates a larger DD. That's just another quick idea of how to incentivize that the monk is the puller and gives us a good reason to dip at the last 20% and makes it useful in combat again. might find a way to combo it in solo somehow with our stuns or pinning strike ect.
newest information "dex scaling" vs. new INT strat
+14 DEX (ears) increased round kick from 140 to a whole 141 !
+14 INT (ears) increased 196 to 208 ?
looks like we are int users now fellers. and if you stack enough of if the flop style might be an option again currently.
fixes need to take the option to do these FD styles out ( mobs out of combat regen ) it also needs to be significantly more satisfying to solo standing up right now.
we all seem to agree Thousand fist is not where its at right now. remove the timer being tied to Cstrike and give it its own timer but still make RK reset it, fun! deliver the hits all at once like the FTR flurry.
- Pulling.
I personally, have not noticed a measurable difference in mob behavior over time. we are still being out pulled by other classes namely chanter. Mobs that are damaged do not return slower. mobs are still returning together rather than staggering. mobs still aggro each other even when turned away (tried to snag one returning back from a FD to spawn point, tried to use the ol' sneak to stand and normal ranged attack to aggro just the closest one EQ style).that being said. The LOS update on mob pulling is nice, but didn't just effect monks. we are still significatly under the curve as the " Priemer puller" compared to other classes.
Idea: Wind style: should be changed back to 10% and stack with sow, if you have a sow there is absolutely no reason to be in wind style atm ( again since the removal of fire dot)
- the filler
spirit substance, feather fall, slow breathing: love the concept, abhor the implementation. make these innate abilities and remove the top end altogether. instead of the 1 hour timer increase, which reads to me like a like a double down on the bad idea,
Overall, I really don't like the current feel of my current Beta Monk at level 56, with what I would call not bad gear currently. Don't like the way it plays and feels in group or out of group. It's a strong C+ for me dawg.